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Medieval 2


aijivl
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Η συνέχεια του καλύτερου strategy game έρχεται. Μετά το Medieval ήρθε να μας πάρει τα μυαλά το παιχνίδι όλων των εποχών (Rome total War) για την ρωμαική εποχή.

 

Τώρα, Εμείς οι καμμένοι strategy gamers περιμένουμε με ανυπομονησία το Medieval 2 που αφορά τα μεσσαιωνικά χρόνια..

Υπάρχει άραγε κανένα beta;) ;) ?

Πότε έρχεται?

Δείτε και πείτε:

http://pcmedia.ign.com/pc/image/article/711/711054/medieval-ii-total-war-20060602104030665.jpg

 

When SEGA originally picked up Creative Assembly, we were a little worried. Here was a company generally known for their console games picking up what was primarily a PC developer. A PC developer that was responsible for some of the best strategy games ever brought out. When Spartan: Total Warrior was announced it just deepened our concern. This is one of those times when we can happily admit that our concerns were unfounded. Today's announcement of Medieval 2: Total War that continues the series with increases in the strategic and entertainment values has convinced us that SEGA and Creative Assembly are committed to making sure that PC games are a focus.

 

We're huge fans of the Total War series here at IGN and were very happy to learn that the series had not been put on the back burner. Much of our speculation beyond Creative Assembly's focus had been regarding what time period and area Creative Assembly would move to next. The answer was actually more simple than that as they decided to revisit the medieval world for a sequel to their 2002 epic using an improved version of the Rome engine that allows for up to 10,000 dynamic characters on screen at once.

 

If you look at the screens, you'll notice some other things here. Detail on the units has been increased, but more importantly, individuals in each of the armies look a tad bit different. Some are wearing helmets while others are wearing leather caps and some have beards while others don't. This little bit of improvement will make a huge difference to the realism of armies marching on each other. From what we understand, there's a much greater attention being paid to visual presentation in general with more animations for combat as well.

 

In any case, we were excited enough to heckle SEGA until they agreed to grant our request for a Q&A to go along with the announcement of Medieval 2: Total War. While not every question we had could be answered do to time constraints and other deals SEGA had already made, we did get some biggies answered. Bob Smith, Project Director at Creative Assembly answers questions regarding the visual improvements mentioned above, the role of religion, why they decided to look back into medieval times, technology, and civilizations.

 

It's a good start anyway and you can be sure we'll be hitting SEGA and Creative Assembly up for more info over the next few months. Enjoy the interview and make sure to check out the three exclusive screens when you're done!

 

IGNPC: The Medieval period is pretty broad. What time period will the game cover exactly? What are the main divisions within this time period and why did you decide to revisit medieval times instead of heading into new historical territory?

 

Bob Smith: The grand campaign will span four and half centuries of history from the years 1080-1530. It begins with the golden age of chivalry and the crusades, spans the Mongol invasion and the invention of gunpowder, and ends with gun toting professional armies, the renaissance and the discovery of America.

 

The decision to revisit the period was based on a number of factors. First of all, the medieval period is just so perfect for Total War. It has a wide range of unit types, technological progress, constant warfare, treachery, intrigue and the clash of civilizations. More significantly, four years on from the original, we felt we now had the technology to capture the colour and pageantry of the period on a grand scale. When players see the sun glinting off the bump mapped armour, and units of knights with hugely varied heraldic shield patterns, they'll understand why we wanted to revisit the period.

 

IGNPC: The period you're covering witnessed some remarkable advancements -- stirrups, gunpowder, etc. What sorts of considerations will players have to keep in mind with regard to technology on the open battlefield and in sieges?

 

Bob Smith: The whole Medieval period was one giant arms race really. At the start, everyone has simple bows, and wears mail armour. As time goes the development of the longbow, crossbow and steel crossbow drive the adoption of heavier and heavier armour, culminating in the full suit of plate. At the same time, this drives the adoption of bigger heavier axes, halberds and other pole weapons for melee. Finally at the end of the period, the introduction of guns lead to a reduction in armour, as mobility is a better defense.

 

In siege warfare, as the game progresses, the attackers will develop trebuchets and progressively bigger and better cannon. The defender can counter by developing bigger fortresses with two or three rings of walls. An attacker with a good train of artillery will always be able to blast a hole in the outer wall, but if the assault on the breach is too costly, they might not have the strength to take the second or third ring.

 

The defenders can benefit from artillery too. Either big guns to fire against enemy guns, or small multi barreled anti-personnel guns that are deadly in the confined spaces of cities and castles.

http://pcmedia.ign.com/pc/image/article/711/711054/medieval-ii-total-war-20060602104015008.jpg

http://pcmedia.ign.com/pc/image/article/711/711054/medieval-ii-total-war-20060602104023758.jpg

[sIGPIC][/sIGPIC]

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Μαλλον κατι εχουν παθει τα ματια μου, real time reflections πανω στη καθε μοναδα???? Και προσεξτε εχουν πει οτι θα υπαρχουν εως και 10000 μοναδες σε καθε μαχη. Ελπιζω παντως να βελτιωσουν το city management μερος του παιχνιδιου. Στις μαχες δε το φοβαμαι, θα ναι θεικο οπως και τα προγουμενα.

Παλι θα πρεπει να αγορασουμε PC. :P

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Μαλλον κατι εχουν παθει τα ματια μου, real time reflections πανω στη καθε μοναδα???? Και προσεξτε εχουν πει οτι θα υπαρχουν εως και 10000 μοναδες σε καθε μαχη. Ελπιζω παντως να βελτιωσουν το city management μερος του παιχνιδιου. Στις μαχες δε το φοβαμαι, θα ναι θεικο οπως και τα προγουμενα.

Παλι θα πρεπει να αγορασουμε PC. :P

 

 

Ελπίζω να διορθώσουν αυτό με το bribe γιατί στο rome total war είχα κανει bribe όλο το κοσμο!!

Τουλάχιστον θα θέλουμε μια καλή κάρτα γραφικών, αλλά και αυτο με τα 10000 με προβληματίζει:blink:

[sIGPIC][/sIGPIC]

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Προτεινόμενες Απαιτήσεις

 

 

3.2 Ghz

 

1 Gb ram

 

7800 Gt 256 mb ->¨Η Μόνο pci express των 256++

 

 

Πολλά θέλει-να το τίμημα για τα 3d units:lol: :lol:

[sIGPIC][/sIGPIC]

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Έχει βγει στην παγκόσμια αγορά;) σε 2 dvd ton 3.8 gb το καθένα.

 

Αύριο βγαίνει και επίσημα στην αγορά! Τώρα κατεβαίνουν θα ακούσετε απόψεις μέσα στη βδομάδα.

[sIGPIC][/sIGPIC]

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Το πηρα!!

Μιαζει αρκετα με το Rome, αν και μου φανηκε λιγο σκοτεινο.

Πολυ καλο που δειχνει μικρα βιντεο με τους κατασκοπους και τους δολοφονους, μου θυμισε το shogun-total war.

 

Τωρα για τα γραφικα πολυ καλα, αλλα δεν τρελαθηκα (σιγουρα ομως θα δειχνει καλυτερα σε ενα πιο δυνατο συστημα με καλυτερη καρτα γραφικων)

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